Rocket League Patch Notes v1.40 – 13.12.2017

Vor einigen Stunden gab es ein etwa 1.5 GB großes Rocket League Update. Der Patch bringt wenig neues und kümmert sich viel mehr um Performanceverbesserungen und beseitigt einige Bugs. Wirklich erwähnenswert ist nichts dabei. Der Vollständigkeit halber liefere ich aber natürlich die offiziellen Patchnotes zum Update.

  • [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
  • Reduced volume of the Batmobile Goal Explosion


  • [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
  • Optimized the following maps for Nintendo Switch and PC:
    • Utopia Stadium (all variants)
    • Farmstead
      • Maps are optimized on PC when using ‘Performance’ World Detail setting
  • Improved the field texture visuals for the following maps on Nintendo Switch and PC:
    • Champion’s Field
    • Wasteland
      • Visual improvements on PC apply when High Quality Shaders are turned off


  • Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
  • Fixed missing blowoff valve audio for Octane ZSR Engine
  • [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
  • Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
  • Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
  • [Steam] Fixed an issue with Older Urban Central replays crashing the game
  • Quick chat audio no longer sounds when a player joins or leaves a server
  • Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu

 Quelle: Steam


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